Alpha Build
Critter Keeper » Devlog
PLAYER EXPERIENCE GOALS
Art
What is my theme? Am I using every means possible to reinforce my theme? A cute facade that maintains the style, yet the tone of the game changes with uses of color throughout the game. Having a set style for the game helps reinforce the theme. |
Design
What pleasure does my game give to players? Can these be improved? The uniquely illustrated characters and backgrounds give the audience a pleasurable experience looking at the artwork while partaking in the increasingly difficult battles. It also gives players the want to win against the timer. |
Game play
What are the basic actions in my game? The act of inflicting damage through clicking is satisfying to the player due to the iTweens of the characters and the different health indicating sprites. Players enjoy the battling/hunting. |
Critter Keeper
A dark spin-off on Pokémon, where cute becomes deadly
Status | Prototype |
Author | CDChalk |
Genre | Interactive Fiction, Strategy, Visual Novel |
Tags | 2D, Anime, Dark Fantasy, Monsters, Mouse only, Point & Click, Turn-based |
Languages | English |
More posts
- PrototypingFeb 22, 2020
- Concept PhaseFeb 11, 2020
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